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Rebal77128 karma

I thought about this a bit before as well. I think the answer lies in “personification” of some pre-determined classes so there are “tangibles” to the play through.

It puts the kid gloves on, yeah, but that opens the door to a much wider audience of ages, and you can make it a staple of the game to “mess up” or “beef up” your character.

  • dry erase boards with pre-printed class costumes and stat boxes

  • 6-sided cubes with one blank side to draw on with erasable crayons

  • little plastic mini-mannequins with magnetic “clip on” class costumes, and maybe accessories for stats?

  • maybe some assorted dungeon bosses / characters that rotate with each game (printed on cards, or 3D printed like the mannequins)

  • 4 or 5-layer circle map that can rotate the story to different locations. Start from the center, play outwards.

I never had any intention of building this kind of “game” but I thought it would be a great way to introduce the concept of RPGs to more people. Maybe you could use those ideas for a practical concept since you seem to be much more keyed into game theory. Either way - congrats to you both for growing something so awesome together!

Rebal77111 karma

Slow rollin' piece of shit...

Rebal7713 karma

Or even worse...IDABEL!!!