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RealDonPaolo1 karma

Hey Thomas! Just recently I replayed Coma, because I love it, and I noticed a lot of dialogue changed. The sister was no longer potentially locked in the basement, but instead lost in Shill Bend, and any references to death were replaced with something more anodyne. When did you make this change, and why rewrite some of the script of Coma so much later?

RealDonPaolo1 karma

I loved it! But I actually meant on Newgrounds, the dialogue on the original was different than I remembered. Bird speculates on a different location for your sister, and lines like "We're gonna die..." were cut. Just curious about these little differences between current-day Coma and what I once played! Maybe it's my bad memory, but I swear there are differences?