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ReBlinds3 karma

In the pitch video, I think it was Tim that said "other opportunities that were cut short when looking glass closed its doors." Were you guys talking about the canceled Deep Cover and the next generation Siege Engine that was in the works and the game was intended to be developed on?

After Underworld Ascendant what is the next step for Otherside Entertainment?

Also, what engine and development tools are you working with? Namely for level design.