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RangerRegelt5 karma

The mastermind behind the idea is Ren, so I'm sure she will elaborate more on this ;)

Ren won us all over for the idea when she showed us the first concept arts of how such a completely woven world could look like. It felt so epic and I couldn't wait to recreate it in 3D and brainstorm ideas of how the main stitching mechanic could work :)

RangerRegelt4 karma

I really love playing as Luce because I like the character design that Ren came up with and it's really fun to use his special move

RangerRegelt4 karma

We all come from different backgrounds but studied Multi Media Art (and Multi Media Technology) together in Salzburg (Austria). Multi Media Art is a really diverse department, including film, audio, media-design and 3D-animation (what most of us studied).
As for myself I am a self-taught 3D artist and was really hyped to further hone my skills at this university that I talked about. If you are interested in learning more about how and where to start let me know!

RangerRegelt3 karma

hey there, game development is such a big topic so there are many possible ways to go from an initial idea to an actual game. Normally you don't go straight from idea to scripting, because scripting takes up a large amount of time and you really need a clear vision of what you want to achieve.

A good way to start is with a paper prototype: imagine your game would already be finished and play it with friends by explaining to them what is happening, or literally use paper to quickly visualize your idea and start testing. By doing so you will gain a lot of insight into what works and what does not with your idea, and if you are confident enough you can start working on the computer.

RangerRegelt2 karma

You correctly identified our bottleneck :)
Here are a few things we do to make his life a little bit easier: u/Foxician is also responsible for project management, I handle all art-implementation and prototype a lot using C# and playmaker (visual scripting plugin for unity). For example some of the more encapsulated things like bossfights have been done using playmaker.