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RandomGuyinACorner1 karma

I currently work for an indie team as their tech artist, vfx artist, modeling and some visual programming.

I saw you mention in another answer that when going for Aaa that you should be very specialized.

So my question is two parts.

  1. How is it working for an indie company after being in Aaa for a long time?

  2. Is there any hope for someone like me who has a lot of cross skills but not a master in any when applying to aaa? I'm really really under paid so trying to figure out which direction to go in the industry after 3 years at this.

Cheers and thanks for the ama!

P. S glad to see other teams using unity. I remember when it had a bad reputation for low quality games but devs like your team and mine are changing that!

RandomGuyinACorner1 karma

jeeeeeEEEeezzus. That's when you start to appreciate the % loaded section bottom of maya when it's opening files hahaha.

RandomGuyinACorner1 karma

Where they huge levels in ONE Maya scene or did the Maya scene reference other scenes into it? I get annoyed when it takes more than 5 minutes to open I can't imagine 30 hahaha.