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RS_Pips60 karma

Good questions...

  1. Maybe that was an issue in previous years, but I feel it's different now. Especially with the press outreach we did for RS3, I see RuneScape is considered a legit mainstream MMORPG in most places.
  2. I'm not sure I totally agree with your premise. For some players, especially those striving for mega-efficiency or racing to 99, they choose repetition because of its speed. Believe it or not, not all players do that! With that said, we have tried do diversify the ways players can gain XP, especially through Distractions and Diversions, which have become a staple part of our content schedule in the last couple of years. We're also finding ways to make skill training more social (bonfires, nexus, etc), which also helps.
  3. Maybe ;)
  4. You're right to highlight this as a challenge. We've tried a few approaches: graphical reworks (e.g. GWD), full content reworks (Dorics quest, Prince Ali Rescue) and mini-reworks (demon slayer). I don't think we've found the perfect solution yet. Some of us are interested in removing old/dead content but that's surprisingly time consuming because how the game is all bound up together, plus it probably wouldn't be popular.
  5. No they will be very different in theme, scale and function.
  6. Because originally the guy who created it (Andrew) wanted a game that could be played in the various different computer labs at of Cambridge University, without having to install it everywhere and carry around save files. Turned out he was on to something special and very prescient!

RS_Pips27 karma

Hah I like it! I'll forward that over to the NIS team.

RS_Pips22 karma

We toy with this idea a lot! Eastern Lands vs. Elf City is a recurring debate at the office :)

RS_Pips16 karma

Yes, super-proud! Rather than "a game that is 12 years old" I see it as "a game 12 years in the making".

RS_Pips15 karma

Wow, there is literally no way of answer any of those questions without massive spoilers for everyone! you'll just have to wait and see I'm afraid.