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RS_Hew17 karma
Don't be scared, Ana!
The new skill will use energy, but also plenty of other things. There might be some features where a Divination level is an advantage. So mechanically, there'll be that kind of link.
But from a lore/narrative perspective but they won't line up like Mining and Smithing: it'll be a slightly more complicated relationship and I hope we can tell some interesting stories there.
RS_Hew16 karma
When we looked at the development resource it would take to make both skills at once we decided that instead we'd spread them out. It does mean that Divination will get better later on, but I do feel that there's quite a lot there already.
RS_Hew33 karma
I think it's a shame people see Divination that way. RuneSpan is great content but it's not something we're going to be building into future updates, like we do the skills. Divination is the start of whole new things, and I'm looking forward to seeing all the stuff we can add to it, in ways that a minigame just doesn't support.
We're happy with the Divination that appears in Dungeoneering at the moment; perhaps it's something we'll take another look at later. I wouldn't bind signs: although they're not immediately consumable they're still the sort of thing you'd use up sooner or later.
We thought long and hard about the colours and had lots of discussion about it with the artists. They're different because they have quite different requirements: the wisps are shades of blue because it goes well in lots of different terrains, without colour-blindness problems, while the energy varies more because you have more chance to need to see the difference of multiple kinds together.
We're planning loads more, both for Divination and the next skill.
We're not planning to change XP rates. To provide a decent high-score race of the kind that lots of players like and to give you a good feeling of continual improvement we made it the kind of thing you can't just burn through in short time.
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