Highest Rated Comments


RS_Hew33 karma

I think it's a shame people see Divination that way. RuneSpan is great content but it's not something we're going to be building into future updates, like we do the skills. Divination is the start of whole new things, and I'm looking forward to seeing all the stuff we can add to it, in ways that a minigame just doesn't support.

We're happy with the Divination that appears in Dungeoneering at the moment; perhaps it's something we'll take another look at later. I wouldn't bind signs: although they're not immediately consumable they're still the sort of thing you'd use up sooner or later.

We thought long and hard about the colours and had lots of discussion about it with the artists. They're different because they have quite different requirements: the wisps are shades of blue because it goes well in lots of different terrains, without colour-blindness problems, while the energy varies more because you have more chance to need to see the difference of multiple kinds together.

We're planning loads more, both for Divination and the next skill.

We're not planning to change XP rates. To provide a decent high-score race of the kind that lots of players like and to give you a good feeling of continual improvement we made it the kind of thing you can't just burn through in short time.

RS_Hew17 karma

Don't be scared, Ana!

The new skill will use energy, but also plenty of other things. There might be some features where a Divination level is an advantage. So mechanically, there'll be that kind of link.

But from a lore/narrative perspective but they won't line up like Mining and Smithing: it'll be a slightly more complicated relationship and I hope we can tell some interesting stories there.

RS_Hew16 karma

Thanks for that. It's great when people like what we're doing :-)

RS_Hew16 karma

We'd love to fit it into this year.

RS_Hew16 karma

Bank runs are pretty quick these days, so the economic impact of the extra inventory space should be relatively small. Porter also isn't free to make, so players will make their own decisions about which commodities are worth teleporting and which aren't. Another thing we discussed was whether we wanted to change the flow of gathering so dramatically: I wanted to make the change but was a little afraid of it, but Mod Mark was happy to give players that option and so we did.

Ana has changed things so that you can't put clan banners down too close to the crater, but followers and avatars are technically much harder to change so we'll have to look carefully about what we want to do there.