Highest Rated Comments


ProxyStudiosLorenz232 karma

A good amount of options will certainly be toggleable, but at the moment our priority is on polishing the massive amount of mechanics we have implemented. Disabling entire (and to the game balance vital) feature sets is something that can easily be added post release (due to it being mainly programming work).

ProxyStudiosLorenz214 karma

I'd say the Baneblade for Astra Militatum, the Stormraven Gunship for Space Marines, the Gargantuan Squiggoth for Orks, and the Tesseract Vault for Necrons!

ProxyStudiosLorenz210 karma

Hello, you will always start in a randomly generated world (with many configuration options), but each faction has a quest chain that tells their unique story on the planet.

ProxyStudiosLorenz148 karma

Hey, glad to hear! Apart from the appeal of the Warhammer lore to fans, I think the tactical combat and asymmetric factions of Gladius really stand out. Similar to the board game players will have to choose their units and army composition carefully and play to the strength of each faction to survive in this harsh world. Even your powerful hero units can be killed shockingly fast if the enemy has the right weaponry. It's the grim and dark future after all!

ProxyStudiosLorenz124 karma

Yes they do! For example, apart from each faction having totally different units, the Necrons can only construct cities on tiles with a tomb, repair their units via necrodermis repair, teleport infantry through dimensional corridors, accelerate production with their rapid rise ability and use energy as a primary resource. Orks are furious melee warriors, become stronger by fighting, can gather resources from killing enemies, regenerate faster and can plant orkoid fungus. Space Marines excel at swift and devastating strikes with special tactics and operations, have a single fortress city and increase their influence radius / gather requisitions by constructing smaller fortresses next to special features. Astra Militarum are very versatile with powerful war machines, imperial bastions, long range weaponry and city edicts that boost resource output.

And yes, Tyranids would be very different indeed hehe.