Highest Rated Comments


ProudNitro3 karma

Dear Arkane,

Thanks so much for your games. Back in 2012 when Dishonored released I was so so excited for it but I couldn't afford it on launch. I'm proud to say I've preordered both Dishonored 2 and Prey, and I absolutely love your design philosophy.

I was so excited this past week that I learned how to code a bit of PHP just so I could contribute to the gamepedia Prey wiki. My best hope for you guys is to have a great launch and for as many gamers as possible to be able to experience Prey.

  1. What is everyone's individual favorite part of the development process?
  2. I know in that in Dishonored 2 you had specific visual pillars in design; what were your visual pillars with Prey?
  3. What was the most complicated Typhon organism to get through dev process?
  4. Any teaser about future projects unannounced as of yet?

I know you guys prefer not to talk about the original Prey, but my question is not a hostile one. I was not familiar with the original Prey at all, and I was surprised when I was looking through social media and seeing comments people were making.

So,

5 Did you expect the backlash surrounding your Prey game simply because it has the same name?

Thanks so much for everything. I hope you guys have a great launch, and I have no doubt you'll prove those 'optimization' whiners wrong. They don't even know what they're talking about.