Highest Rated Comments


Prophet1111315 karma

  1. I made close to nothing. Games like this needs tens of thousands downloads to make some "real" money.

  2. That's a plan.

  3. C# but I don't know many to be honest.

Prophet1111302 karma

I'm a Windows user so I'm really not comfortable using Mac and I was forced to ;) So that was a struggle:P

But after some initial problems with framework it wasn't that bad. Then I had a problem with Facebook integration, but it was my simple info.plist mistake...

Prophet1111184 karma

I chose C# - it was the easiest for me to learn and practice since I have few Windows devices (phone, tablet, pc). Then after few months I decided to make a game and it turned out C# wasn't a bad choise, because there are few engines/frameworks that support C# and are multiplatform :)

I used Monogame, wich is great tool but has some downsides. Now I'm learning using Unity for future games.

Prophet1111130 karma

You have a great start. You know what programming is about now you just need to figure out what do you want to do in future - mobile apps, web apps or something else?

I just can say my opinion about creating mobile apps. If you learn java or Swift or Objective-c you will be able to create apps just for one platform. Maybe this changes in future but for now I would recommend C#.

What was my motivation? I just liked everything I learned so it wasn't very challenging for me to sit and learn :) I used books (1, 2), tutorials, videos (1, 2) etc.

Prophet1111103 karma

No, I used C#, Xamarin and Monogame to create my game. I heared about those platforms but never used them so can't say...

But I really like the way I made it - it was a hard work (Monogame doesn't have too many ready-to-use solutions) but I could do everything the way I want it to be. I think I will change framework/engine to Unity in next game, but didn't decide yet...