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Prawh101 karma

How was the process of creating Left Behind compared to the original game? I'd imagine it was a lot less stressful seeing as you already had the world and characters created (except maybe Riley). Did it give you more freedom to experiment with new stuff to include, like for example the combat sequences with hunters+clickers? :)

Oh and by the way, thanks for putting those cardboard cutouts in the pharmacy. Totally didn't scare the hell out of me.

Prawh50 karma

Hi Bruce and Neil! Thanks for doing this AMA, and thank you and the rest of the Naughty Dog team for one of the most epic experiences gaming has brought me. My question to you is:

Seeing as you've been looking over the game from the very beginning and through the development, was there anything that took you by surprise or anything you noticed when finally playing through the finished result that you were not aware of during the development? Or is it difficult to fully immerse yourself and enjoy the game after you've spent years making it?