Highest Rated Comments


Potato_Mc_Whiskey143 karma

You've designed a couple of my favourite games OTC, Spore and Civ 4.

When you're designing a game, and in the process of building it are you thinking about the specific concepts that you need to get out on the page so to speak? Like "I really want to make this resource management system work and build a game around that" or do you have a more general idea "I want to make a 4x game and work from there"

How important is it that your game is both accessible for low skill players and engaging for high skill players? I know you were a big fan of hardcore strategy games and thats a big part of your background.

Potato_Mc_Whiskey1 karma

What is a feature from another game (Paradox GSG or any other game for that matter) that you would like in the game yourselves, but probably wont implement?

A serious answer, and a silly answer to the question would be appreciated!