Highest Rated Comments


PortalStoriesMelDevs16 karma

We have had minimal contact with valve, we had some feedback from individual developers at valve but nothing official. No jobs offered :(

PortalStoriesMelDevs12 karma

After the Aperture Robot Repair Demo added in the teleport ability I was instantly fascinated with it, it started appearing in lots of other games but I was always disappointed that it was used as just a movement system. I wanted to use the teleporting as an actual gameplay mechanic. From there the idea evolved in to making a small series of puzzles using this new mechanic.

We have been working on the game for around 3 months, pretty much all of the gameplay elements from Portal 2 had to be reprogrammed from scratch in Unreal Engine 4. All the levels and puzzles were designed over the course of a few weeks, although polishing it all up takes a lot longer!

PortalStoriesMelDevs12 karma

There are a lot of technical limitations when making VR games and Portals are very expensive to render, you have to get 90fps with a high resolution screen so you need to fake as much as possible! That's not to say its not possible to do but it was not suitable for us.

PortalStoriesMelDevs9 karma

It is a great mechanic and works really well in Budget Cuts but we don't think it works for our game without changing the gameplay a lot.

PortalStoriesMelDevs9 karma

Its fun and a great learning experience for us, also a nice piece to have in our portfolios! With these games we've gathered a lot of feedback and experience we can use to help us develop our own full fledged game in the future.

Thanks, unfortunately it is not very financially viable and this will probably be the last free title that we will be releasing.