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Pocket_Dave110 karma

DONT YOU FORGET ABOUT ME

Pocket_Dave1 karma

Sorry for the late follow-up question. I'll understand if you don't get back to this.

But I'm curious when you spoke of "modules of differing paces and scales"... were you insinuating that the soundtrack during gameplay is somewhat dynamic? For example, do you change how the music is presented to the gamer based upon what's happening on the fly?

Pocket_Dave1 karma

Was it different doing a soundtrack for a multiplayer-only game compared to when you create a soundtrack to be used in a singleplayer campaign?