Play_Inject
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Play_Inject84 karma
Ya I think the game is pretty complex. I decided right from the start the start the this game would be way too niche for it to ever go nuclear. But I think half the fun when making a game is making something cool for yourself right?!
Play_Inject56 karma
Hey redthoughtful.
I'm SO sorry it's crashing for you. An update was sent to apple that fixes that bug yesterday morning. (It took me forever to find that bug because I didn't have access to a high-res iPad during development). It should get updated on wed/thurs of this coming week. MY HEART IS ALL CLENCHY THAT IT CRASHED FOR YOU!! =(
Play_Inject45 karma
Hey duyaw,
I made a ton of mistakes hah Hmm.. I'd say the top 3 are:
Underestimating how much time "polish" takes. Little details like subtle animations, how sounds interact with music etc. Polish is incredibly important and many games feels/looks really ugly without it. I wish i knew this in advance and did it along the way. Instead of the "oh i'll just do it at the end"
Underestimating how difficult it is to balance games: Most games have a bunch of variables that affect it's difficulty. Things like monster hp, monster speed, player speed, played hp, player damage, upgrade trees etc. Each variable exponentially increase balance difficulty. I wish I had made it simpler.
Not doing any marketing stuff until after the game was done. This is hard. I'm not good at selling things to people that they don't want. I always believed that if a game was "good" it would sell itself. Sadly, I don't know if I believe this anymore hah
Play_Inject37 karma
Thanks for the support! I think the "learning" process never ended. Trying to figure out even the simplest problems took forever!
Play_Inject119 karma
No there aren't any micro transactions. This was a REALLY big decision for me to make. Modern day guides to iOS revenue say that Free to play with micro transactions generate the most money.. I think it really boils down to the type of game.
In the end, I felt like my game didn't fit the "free2play" genre and I thought I'd try to go old school without micro transactions.
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