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PixelatedPope212 karma

Grats on the release! I'm curious if you've figured out how many copies you need to sell in order to make this whole endeavor "worth it" to you guys. How did that factor into your pricing decisions? And two days into launch, how are you currently feeling about hitting those goals.

If you don't hit those goals, will you be trying again with a new game project, or does the dream die here?