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Pinstar63 karma
The problem with doom stacks was in the minutia of combat. If a stack had, say, trebuchets and pikemen in it and was headed for your city, you'd probably want to take out those trebuchets with some knights. Knights were great against artillery units. Unfortunately, because of the rules of how the stack works, the best defender would always meet an attacker so you'd have to throw your knights against a bunch of pikemen (who were good against knights) before you could touch the artillery.
With one unit per tile, you can, with proper positioning, actually maneuver around a pikemen with your knight to get at those vulnerable trebuchets. The tactical ability of each player along with the nature of the local terrain now shape your ability to hit your opponent's weak points...or not. It also makes combat a bit less of a numbers game, as spamming out a ton of troops has diminishing returns as you are less and less able to bring them into a useful position. Old World's orders system further enforces a quality over quantity mentality for war.
Pinstar21 karma
On a scale of 0% to 100%, what readiness level do you feel you are at to releasing a date at this time?
Pinstar16 karma
Having played V and VI, I agree. Nothing has scratched the Civ itch quite like IV.
Pinstar254 karma
Will there be comet events in Stellaris?
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