Darkwood is still one of my favorite games, and maybe still the scariest I've ever played. I find that it's only flaw is that once you experience all of the scares, it obviously loses some of it's fear of the unknown. This makes the replayability factor a bit limited.
Were there ever any ideas to include scare events exclusive to the higher difficulties or subsequent playthroughs? Or to maybe sneak some new ones into a patch? I think the idea of that combined with the already randomly generated map would have been terrifying.
Though I do respect games that pour everything into the first time experience, Darkwood is a prime example of how that often creates something truly special.
PapaRads1 karma
Darkwood is still one of my favorite games, and maybe still the scariest I've ever played. I find that it's only flaw is that once you experience all of the scares, it obviously loses some of it's fear of the unknown. This makes the replayability factor a bit limited.
Were there ever any ideas to include scare events exclusive to the higher difficulties or subsequent playthroughs? Or to maybe sneak some new ones into a patch? I think the idea of that combined with the already randomly generated map would have been terrifying.
Though I do respect games that pour everything into the first time experience, Darkwood is a prime example of how that often creates something truly special.
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