Highest Rated Comments


PBosley877 karma

Hello! First of all Thank y'all for doing this, you all rock. Chronicle of Elyria, as detailed in the Design Journals, is almost identical to my group of friends long-time idea of the perfect game so we are super hyped about the possibility of being able to be messengers, merchants, and shopkeepers without ever having to wield a sword.

I have so many questions, but the biggest one is concerning the mechanics around beasts and monsters, whatever would be considered a "mob" in a traditional MMORPG. How will their entry into the game world work, and what will their behavior be like? I know that once something has been killed, it's gone forever, implying no respanws. When I read the line in the maps and navigation DJ about the spawning grounds for a den of Dire Wolves I got really excited. I've never been a fan of the spawn points plus aggro radius mechanics used traditionally and I would love to see a game that introduces mobs into the world in a more realistic fashion as well as giving them some level of realistic behavior. I would love if it was possible to have a scenario where a rancher player has to hire adventurers to protect their animals from nearby wolves or something like that.

Again, thank you all so much. This could very well wind up being the perfect MMORPG. I'll be contributing to the kickstarter for the first time today because I really want all of the features you've mentioned in the Design Journals to be realized and implemented.

PBosley875 karma

That's awesome! I've long had a pipe dream of making a game like this a reality but the networking and infrastructure expertise required are too big a hurdle for someone like me. I'm so excited that y'all have been able to pull together a team with the expertise and passion to make this happen. I really look forward to participating in this world.