Playing The Witness, everything feels so deliberate. I have to wonder what your design philosophy was going into this game. Did you come up with the puzzles first and then design environments that fit those puzzles, or did you design the environments first and think of how you could create a puzzle around them?
OneManFreakShow181 karma
Playing The Witness, everything feels so deliberate. I have to wonder what your design philosophy was going into this game. Did you come up with the puzzles first and then design environments that fit those puzzles, or did you design the environments first and think of how you could create a puzzle around them?
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