Highest Rated Comments


OndrejPetrzilka51 karma

  1. We're currently replacing Steam networking with RakNet networking library, when it's done, we'll start working on MP sync, optimization
  2. We can improve performance, but we can never fix everything, it's a sandbox game and players are not limited by us, but by hardware and physics engine.
  3. Soon we'll start working on planets. We haven't discussed solar systems or universes yet.
  4. Oxygen: We were thinking about Ice material and some simple processing into oxygen. There were few ideas about spacesuit and oxygen refilling, but nothing is decided yet.
  5. Camera feed: We want to add that, but performance may suffer a lot due to this. Especially when people built more than one.
  6. Planets: You can build bases here, we were also discussing terraforming in the team. There can be specific or large resource deposits on planets.
  7. Planet gravity: There will be spherical gravity, if it's technically possible, it will attract all kinds of ships.
  8. Yes
  9. It's hard to say now, we'll have to put a lot of effort into optimizations, there will be huge amount of voxel data, trees, plants.
  10. I think it will be very similar, in some cases worse in some cases better, because we want to add more LOD models which will reduce triangle count in distance.
  11. No, probably not, because we'll also redo models and in some cases also collision models.
  12. Because infinite worlds sounds good, also we may need to change MP architecture with sectors.
  13. We would like to, but there's several obstacles on the way.
  14. Yes
  15. There's also players who want new features; adding new stuff usually breaks some old stuff. SE is sandbox game and it's very hard to optimize everything, because players can build crazy things. We're also limited by hardware and physics engine.
  16. We don't plan 'strict' sector system, but we're planning to change MP so client only synchronizes data he needs, not whole map.
  17. I think ModAPI documentation is in Modding SDK, we don't plan to add samples, though it's a good idea.
  18. Yes, we would like to give modders more potential, ideally allow them to do everything we can do.
  19. We've hired few level designers and they are starting to work on that.
  20. Yes, but we're very careful when choosing interns.

OndrejPetrzilka46 karma

We'll try to use this workaround.

OndrejPetrzilka32 karma

To make it work from performance point of view, planets have to be roughly sphere. There will be trenches and mountains of course.

We want to add gravity to planets and affect all kinds of ships by this gravity (if technically possible). We also discussed terraforming in the team, but now it cannot be promised.

OndrejPetrzilka20 karma

We're planning programming block and delay/timer block soon. Later we're considering big Gatling gun for large ship, maybe with explosive ammo, rail block.

OndrejPetrzilka18 karma

  1. Simple water maybe, volumetric (flowing) hardly
  2. Not yet.
  3. Yes.
  4. Not yet.
  5. Not yet.
  6. Several weeks or few months