OldSchoolRPGs
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OldSchoolRPGs3 karma
Aside from logistical elements, the islands that you explore in Dauntless are not segmented; they are one big, completely explorable map without loading zones. Working with a modern engine like Unreal also allows us to do some really crazy, exciting things with behemoths in terms of their abilities and scale.
One of the few things I disliked about the MH series was the segmented maps, especially when it came to finding the monster and just the annoyance of the load times.
The one thing it did give those was a safety net for when you're low HP so you could heal up if necessary. I assume there's nothing like that in Dauntless then, correct? If you move far enough away from the Behemoth will they unaggro from you?
OldSchoolRPGs2 karma
But lets say you have a group of 4 and 1 is as low health. Is there a distance he can move away so that the Behemoth won't aggro anymore?
If not, I can even think of stuations where 1 player aggros them and then runs around the map with the Behemoth chasing them, and thus the players, run constantly around just to troll them.
Or like, if there's no aggro range, what if your friend is AFK at the starting area and you engage the Behemoth on the other side of the map. Is there a chance they will suddenly start charging the AFK player if they haven't even moved?
In MH it would aggro everyone in the map no matter what, but they could drop aggro by leaving that part of the map. Whats the situation like in Dauntless?
OldSchoolRPGs10 karma
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