Highest Rated Comments


OhLookCupcakes70 karma

hairy palms too?

OhLookCupcakes24 karma

I'm glad you altered your approach for Justine. "Death is final" Absolutely brilliant! Now death has gained back its significance. The player has actually something to lose when dying. It immensely increases the pressure on the player. I especially like that you will get kicked to desktop when you die. It really discourage you from trying again. Now the "Living Nightmare" actually stalks you, it not only keeps roaming through the dungeon but it actually follows you around. No more hiding and waiting hoping and praying that it goes away. But the best part of Justine is when you had to solve puzzles while you were cased by the monster. Normally in Amnesia these parts where strictly separated. Trying to think and figure out what to do next while the monster is banging on the door and you know it's going to break through any second now. Fantastic. Also the voice acting was far superior. Let's face it , Daniel sometimes sounds like the man reading the weather report. Often a bit distant and indifferent and sometimes trying to hard. Actually the only thing that bothered me about the game. What I would have liked is that your sanity level would actually matters. For example that you would hurt yourself when going completely insane or that your insanity would attract the monster and make you more visible to it. Conclusion: Justine is Amnesia turned to 11. I would love to play more of this and hope you next game will be equally good.

Did you intentionally made your games freeze and crash when you try to Alt+Tab out of them?