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Obliviam4 karma

A few questions come to mind:

1) Are you focusing on primarily-Mobile games? I know one of your videos you had PC and Mac, but it seems like the bigger titles are mobile-focused.

2) The mobile revenue landscape feels like a 95% of the mobile funds are dominated by like Clash of Clans and Candy Crushes. They can pump these millions they are making right back into the factory to pump out basically rebranded cash crops -- how do you try to penetrate that?

3) I coded an indie game for iOS and found it very difficult as an indie developer to break into the landscape. Graphics, marketing, expectations of quality... Does someone looking to turn an idea for an iOS need to have a studio behind it to make it worth a dime?

Obliviam3 karma

Hi Chris!

How do you determine whether a game is going to be worth all the investment, since the payoff can only be realized after it is completely built?