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Nygmus514 karma

sandwiches

don't worry, Cheezitz59, I'm never gonna let you down.

Nygmus329 karma

How did you initially get involved with the Reading Rainbow? I grew up with the show but I'm sadly unfamiliar with the original history of it, and wonder if there are any interesting stories there.

In addition, congratulations on the Reading Rainbow kickstarter's monumental success!

Nygmus173 karma

He's referring to that episode where Troi was undergoing the certification tests for bridge officer service. She spent the whole episode freaking out about what she was doing wrong because she kept failing, until she finally realized it was a test of whether someone would be willing to order someone to their deaths. So in order to pass, she had to order Geordi into a lethal situation to save the (simulated) ship.

Nygmus170 karma

You spoke about incorporating design aspects of the Shadow of Mordor "Nemesis System" when creating the Chosen and how they interact with the player over the course of the game. You also don't seem to be afraid to take in things that work from other design systems, from Long War 1's Fatigue mechanics for WOTC to the predictive LoS indicators incorporated into XCOM 2 which were used in Massive Chalice not so long before.

Any other game mechanics you'd like to speak of which were inspired by or pulled from other sources? Have you ever noticed other developers doing the same thing, pulling significant lessons or ideas from your own work?

Nygmus157 karma

I might run around and desert him, though. This is kind of a casual thing, not gonna lie.