Highest Rated Comments


NolanArchia14 karma

One of the things that really got me into T:ToN was Monte's short story "The Amber Monolith", which painted an intriguing setting and how the numeneras were mysterious artifacts of many past civilizations. It sold the concept really well, so I hope that people on the fence about this game's setting will give it a try. With that said, I have few (abet randomly assorted) questions about your endeavor:

  1. Will you be able to use numenera sans identification (i.e. you know where the button is, but you don't know it's function) as a gamble in combat/exploration?

  2. Will the printed copies of the short stories listed in the reward tiers be commercially available in the future?

  3. Is the name 'Torment' now a franchise name, and if you consider Tides of Numenera a 'success', will there be future CRPGs that follow the design and mechanics of their predecessors?

(*edited for better formatting)