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NoDigger3 karma

Thanks so much for the response! It definitely makes sense that this would be something you would outsource as a studio, since there's so many sound and music assets available for free or through a larger studio with more resources.

This might not be your exact area of expertise, but as someone who's interested in working in music and audio production for games, I'm curious what routes there might be to making this a career choice. Would making packs of sounds or music to be distributed freely or at low cost that could tangentially fit a game be a good way to gain experience? Would a better option than working directly with a game studio be finding a way to get hired at somewhere like Somatone? All this being said, I'm wondering just how critical having a four-year degree versus having the necessary skills and portfolio to back it up is for this realm of music production?

NoDigger3 karma

Hi, part of what I'm curious about is what the space of game development looks like for those who create music, and what your perspective from running a virtual studio might give on this. Do you have people in your studio that work specifically to make the soundtracks for whatever game you all are working on, or do you contract that part of the process out to someone who wouldn't necessarily be a long-term member of your team?