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Nightmehr7 karma

Excellent question, probably my biggest complaint with new shooters is the "realism" strategy of random crosshair bloom/spray that is just random probability within an increasing or decreasing circle. Please go back to the skill system of moving crosshairs that can be controlled by talent/skill to indicate recoil in this next game.

Nightmehr5 karma

I'd like to echo the people that have said how important S1 and S2 were to them. I played countless hundreds of hours online with those games and met so many good people that I still consider friends. I'm curious how close to S1 and S2 this new game will be. I've seen way too many claims along the lines of "spiritual successors" for games that end up being more divergent than I care to play. I'm also very concerned about your involvement in S3. My friends and I who logged more hours than you could count in the first two games promptly quit the series after trying the S3 beta/early release. It was very obvious to us that S3 was nothing like the series we fell in love with, how do you feel S3 compared to the first two? Are you proud of your involvement in S3? Will this new game be more like S1/S2 or S3?

Thanks