Highest Rated Comments


Nexious4 karma

Q: You indicate in update #1 "We want to add Oculus as our first stretch goal, so at the moment it’s a bit dependent on the Kickstarters success - we'll see!"

I don't see the actual stretch goals defined anywhere. What is the amount of money you need to raise before adding OR support, and is this a for-sure thing? (I've backed this project, chiefly in anticipation of it supporting the Rift.)

Nexious3 karma

Congrats, though you lost a shit ton of money by only monetizing it now, 24 million views worth of $$$ :D I'm more impressed that YouTube allowed it, because they are notorious for denying monetization for many reasons. I've had several completely original videos denied no matter what proof I had sent.

Best wishes making a 'comeback' and creating new shorts :) If nothing else sticks, at least be happy with the one hit wonder.

Nexious2 karma

You had to give them your contact information, but didn't have to do much else. It basically creates an Adsense account. However, before they paid anything out I also had to complete a tax form and specify how I want to be paid (e.g. which bank account).

Nexious2 karma

It's only from the point you monetize the video onward. I had a similar thing happen where one of my old videos approached the one million mark a few years back. Google then wrote inviting me to be a partner for monetization. When I accepted it and put ads on the video they began paying some $ for both ad clicks and views, but only from that point on. That seems pretty fair to me.