What does your inputs and outputs to a "Quantum" system look like ? When I think of terrain generation there is usually a tensor that represents the coordinates of a map and a noise generator uses this tensor as an input to generate a new one. How does the generation differ from this ? Also how fast can you generate ? Can it be made real-time ? What do you use to render the final result ?
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What does your inputs and outputs to a "Quantum" system look like ? When I think of terrain generation there is usually a tensor that represents the coordinates of a map and a noise generator uses this tensor as an input to generate a new one. How does the generation differ from this ? Also how fast can you generate ? Can it be made real-time ? What do you use to render the final result ?
Its fascinating!
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