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Neur0nZ9 karma

Age of Empires III is my fav game, even if it's old...

I have a more technical question. Why didn't you guys implement some trig functions in the XS language, so map scripters can use them to place objects in random maps? I'm one of the (very few) map scripters left for this game and I have to say defining workable trig functions can be cumbersome in this game.

Another question would be: Did anyone from Ensemble think of including a native observer mode in AoE3, so we don't have to make custom maps to observe games or to stream them online? Thanks.

LE. Another question I forgot. Does the Developer mode actually work in Age3? I managed to get the console to work, but not the Developer mode.

Is there any other secret game mode in Age3 that you can get into with modeEnter()? I managed to get into a secret game mode with showGameFromPostgame (from the console), which basically puts you in age 1 against a Ports player in age 3, who is attacking you with explorer and one baracks next to your town center. ^

Neur0nZ2 karma

Which language was used most in developing Age of Empires III? I think I've heard people say it was made mostly in C++ at its core.