NashMuhandes
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NashMuhandes3 karma
I have noticed that throwing things into the water, especially the useless clutter like skulls and broken weapons, helps keep the error away. Any truth to my observation or am I just imagining things? :D
NashMuhandes2 karma
I am aware of the several attempts at reverse-engineering and recreating source ports throughout the years... it seems that everyone has the data formats figured out but no one actually managed to finish making their ports...
NashMuhandes2 karma
Will we be able to write notes on the automap, just like the old games?
NashMuhandes2 karma
Were there plans - back in the day - to make an "Ultima Openworld" (for lack of a better term, heh)? In other words, a full, main Ultima game using the 3D engine from UW? With outdoor environements, towns, the world map, etc... (edited for clarification)
NashMuhandes4 karma
Please tell us more about what was really happening with Ultima Underworld's infamous "Object List Error" - why does it happen, and what were the coding mistakes that lead to it?
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