Highest Rated Comments


MyPunsSuck14 karma

Does it amuse you that players like me can spend hours upon hours, graph paper and calculator in hand, trying to optimize how to play your game? (I was a speed-runner doing back-to-back profitable 2-day runs before NS13) Was this an intended feature of the game? Come to think of it, do you have a design philosophy you'd like to share? It always struck me as unique that both the writing and the actual game design are both so strong in KoL

MyPunsSuck10 karma

As a follow up question from somebody else, what kind of crazy battle plan do you guys have to deal with feature creep? Every time I come back to KoL, it's doubled in size and everything seems new and scary - but it's a lot more manageable than it could have been

MyPunsSuck3 karma

Heh, too true. Even when I just started a long long time ago, the top scores and such were all dominated by people with effectively infinite meat. It was annoying that I'd never be able to keep up with them, but then you guys added like a zillion different ways to play the game, which helped a lot. Good luck trying to take away unfair advantages! (It worked for MtG, which was about to die from power creep before they implemented a very similar system...)

Also, http://www.reddit.com/r/IAmA/comments/ue1ca/i_am_zack_jick_johnson_creator_of_the_kingdom_of/c4umxzs Does this statement from Jick two years ago, which I bookmarked because it struck a chord with me, still stand?

"Our ability to quickly make dumb puns about everything we see is our greatest gift and our greatest curse. Seriously, ask the people we spend time with in real life. It gets really obnoxious."