MrRSterling
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MrRSterling13 karma
Was developing CIM 1&2 planned as a test-run for cities in some ways? Or did the idea for cities only emerge after CIM was done?
MrRSterling13 karma
Was developing CIM 1&2 planned as a test-run for cities in some ways? Or did the idea for cities only emerge after CIM was done?
MrRSterling64 karma
Thanks for doing the AMA! I'm abig fan of Paradox and Colossal Order as I really like how you do business and how you treat your customers. To me it seems pretty miraculous how a small team such as CO can pull off a complex and thought through simulation game like Cities (let's assume it is a great as it seems so far!).
What do you think were the factors that made you so succesful in your venture?
Totally Moo mentioned in an interview that Mariina was/is a very strict boss. Can the other CO guys confirm that and do you think it was a crucial for the quality of the end-product?
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