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MrRSterling64 karma

Thanks for doing the AMA! I'm abig fan of Paradox and Colossal Order as I really like how you do business and how you treat your customers. To me it seems pretty miraculous how a small team such as CO can pull off a complex and thought through simulation game like Cities (let's assume it is a great as it seems so far!).

  • What do you think were the factors that made you so succesful in your venture?

  • Totally Moo mentioned in an interview that Mariina was/is a very strict boss. Can the other CO guys confirm that and do you think it was a crucial for the quality of the end-product?

MrRSterling13 karma

Was developing CIM 1&2 planned as a test-run for cities in some ways? Or did the idea for cities only emerge after CIM was done?