Highest Rated Comments


Monteven15 karma

Destiny's engine has come a long way from blam! to current day Tiger; I can't even imagine the difficulty of maintaining a live service game for hundreds of thousands of players while improving the experience and tech for many platforms.

What sort of challenges are unique to Bungie with how it's tried to handle these, and are there any times you've looked back on and thought there was a better approach to solving a solution?

From what I've seen the Stadia version of Destiny 2 was written from the ground up with regards to rendering in particular due to it running on Linux deployments. When the tech was being developed + after it was announced that this service is shutting down, what sort of conversations happen(ed) around what would happen to this work? It feels like a huge amount of work to simply leave on the ground, but also is supporting Steam Deck/Linux a worthwhile investment?

More and more companies are beginning to swap from custom engines, despite saying 'their engine is the only one to make this game', and move to more resourced and featured engines such as Unreal Engine. What makes Tiger definitely the best for Destiny? It's client-authoritative approach for networking seems extremely powerful, could you elaborate more on this?