Monkofdoom
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Monkofdoom12 karma
I've not received the money yet! But I don't think there will be much to spare. Manufacturing board games isn't cheap!
Monkofdoom11 karma
There were a lot of great parts but I think the freedom of creating whatever I wanted was certainly a great feeling. Knowing that whatever came into my head "could" be done, as long as I could find a way to validate it within the world.
I think the best feeling though was when I shared it with the world and everyone started asking questions and wanting to learn more.
Monkofdoom10 karma
Hey WobblyGobbledygook, great question!
The short answer is no. The only protection I ever took was asking a few people to sign NDAs when I was sending over artwork that I didn't want released to the public.
I believe there are many great ideas out there all the time and it comes down to the execution, which isn't something you can easily copy.
I believe The City of Kings is a great game due to the combination of mechanics, world and the overall experience I tried to give.
Having someone steal/copy any one of these points wouldn't cause me any damage, and I don't believe another person, or team of people, would have put them together in the same way I have.
Monkofdoom16 karma
Thank you!
It was really that, a lot of testing.
Sometimes testing specific parts of the game, sometimes full runthroughs and eventually getting hundreds of other people to play the game too.
The other day I even did a "The Internet plays The City of Kings" and had the people in the chat controlling 1 character. That was an interesting way of testing how people thought about the various decisions.
With that said, I do have a lot of spreadsheets which I used to calculate all the possibilities. I know the best and worst cases in all scenarios and made sure to keep referring to these and testing them.
What's the worst thing that can happen in this situation: Ok, let's set that up and see what happens. What's the best thing that can happen in this situation: Ok, let's set that up and see what happens. And so on.
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