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MisterRez5 karma

Speaking of which I noticed there was a (and there still is) a multiplayer component for inviting friends to due sometimes mundane things (Like having a dinner). Even Extra Credits from Penny Arcade praised this.

However at the time it felt very shallow since all it did was offer a second opportunity item and a little bit of text. It was a rather shame because it almost felt like an invitation for a roleplaying aspect or even a co-op type of storyline but sadly not being enough to reach it.

How have you friends tackled the multiplayer aspect since then?

MisterRez2 karma

God so many things I'd like to ask of you veritably nice people. I'll try to focus to one question only then:

From all the experiences you people had in different media (A browser game, a book, a kickstarter, etc) what is one lesson (Alright alright, two if you are so inclined) you people have extracted from each that has helped you grow as a whole?