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MicrophoneWithAMouse2 karma

Hi Shutaro, I’m a student who’s seriously considering going into the video game industry. I’ve started work on several indie games but always run into a wall after hammering out the core mechanics; in my head I know where the game is going and what should be in it, but there are so many individual details that I can’t even begin. Specifically, I’d love to know about your enemy design process. When making enemies and bosses, I can never come up with nearly enough interesting and unique designs to populate a game. How do you come up with a whole game’s worth of enemies and boss fights without it feeling same-y?