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MgrPaine3 karma
Have you considered perhaps adding turrets at assault bases which mech pilots can 'stall' their current mech at their current location (leaving it vulneralble to damage) to activate the turret when all mechs are away from base... yes the turret can be activated by both sides but the team that gets into it will leave their current mech at a specified location to operate the turret unless 'captured' by opposing team or blown out... you know where im going with this...its alot like the turrets of the past but may help in cap n bag matches
MgrPaine2 karma
What do think about or have you considered maps which decay as rounds hit trucks, tanks, pipes etc?
MgrPaine9 karma
I am color blind! (im cursed as a cryengine3 dev..so I'm used to rewriting the rules but...)So may I ask will there be time when I can change my hud colors etc...even night vision and thermal to suit my visual taste to help... just a common mech against a a green/brown or red/green background rips me up. (and the mech might be right in front of me)
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