Highest Rated Comments


Mercadius345 karma

Are you planning to make certain game-mechanic or features modular?

Similar to Pirates being toggled on/off in games like ES2 and Sins/Solar, would/could the same on/off toggle be levied against certain game mechanics like Espionage, Political aspects and certain quest lines (like the academy quest in ES2)

I remember Supreme Commander had these options in abundance, to turn off Nukes, Air Units, Fog of war, ban tier 3+ units, artillery and all sorts of different options. It really allowed you to shape the game experience to your own liking, so was curious as to what options you were looking at including in Gladius.

Mercadius34 karma

Many people, myself included, look at something like Distant worlds or Aurora and just switch off, whereas Fallen Enchantress and Endless games are very much "me".

If you had to rate your game on a 1-10 scale in terms of complexity, mechanics, learning curve and depth, what point are you aiming at?

Mercadius8 karma

Thank you both.