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McPhage4 karma
Have you given up on porting your games to mobile? I liked having SpaceChem on my iPad, and would love to see your other games on there as well.
McPhage2 karma
But I pictured robots pushing, prodding, or carrying cats to their beds. You could program a robot with a laser pointer to trick a cat into its bed.
Well then, go for it :-)
McPhage1 karma
That's disappointing that they weren't successful. In my head I'm the kind of people who play games on PC, but it turns out I mostly just play on my iPad.
McPhage0 karma
One thing about your games is that they tend to be really difficult. Which can be good! And can be bad. Have you ever considered adding difficulty levels to your games, maybe with relaxed starting conditions, or relaxing the goal? That way people could still get a feel for the puzzles, and keep playing, and come back to them at a higher difficulty as they improve. Usually with your games I play until I get stuck at a point, and then... there's nothing else I can do. (Although TIS-100 seems better about that, at least).
Also: if there's ever a chance, I'd love more Codex of Alchemical Engineering. It's my favorite of your games.
Also Also: if there's a way, you should make the pencil & paper version of SpaceChem more available—it was really, really good.
McPhage4 karma
Someone might already be way ahead of you: http://cranktrain.com/the-cat-machine/
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