Highest Rated Comments


Maxx0rz206 karma

LOL well played... yeah we know it's a crowded scene but to be fair when we STARTED the project (way back in 2003) zombies were pretty fresh... and hot... we started development before most major zombie games (L4D, etc) were a thought hahaha

Maxx0rz195 karma

Awesome man! I'd be interested in knowing what you think of it after playing. Post back here and let me know!!

Maxx0rz178 karma

Of course! - conserve ammo! Only shoot when necessary. Noise attracts attention! especially on Survival maps don't use ammo on the first wave - remember to SHOVE zombies if you get grabbed... hit V by default - you can use a maglite with pistols at the same time, and some one handed melee weapons -- hit F with the weapon out - Use Pills to temporarily cure infection, bandages to heal bleeding, and medkits to just.. not die! - hold down on Mouse 1 to charge melee - TNT IS KICK ASS

Maxx0rz160 karma

I'll be right over...

Maxx0rz132 karma

I'm not a programmer (I'm team leader and lead artist and designer) but I actually happen to be sitting right beside our lead programmer, Andrew Orner:

We're running on Source SDK Base 2013 which uses C++. We aren't open source but all of the developers work off of a single SVN repository, so they just commit all of their changes as needed.

Alright that was his response lol I hope it was helpful!