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MasterofRevels2 karma

Hi Winifred,

I've been following your blog for a little while now and have been loving the great advice! And I love your work on Assassin's Creed and Little Big Planet.

My question is, what advice would you give for a composer trying to make the transition from composing music for smaller scale, more poorly funded indie games to bigger profile games with more of a budget? I am still a pretty new game composer and I've managed to secure work on a few indie games that are being made by newly formed studios that will need to rely on crowdfunding to have a budget. How do I make the move from this level of project to bigger studios? Do I wait for one of these games to make it big or could I start hitting up the bigger studios right away? And does cold emailing work or should I be networking? Or a mix of the two?

I have found a lot of help online about breaking into composing for games but not a lot on climbing the ladder. Hopefully you can shed some light on this for me!

Thanks, Andrew