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Madeofwarms26 karma

The thing about the fast-walking of the current design (i.e. anything more than a normal human pace) is that it breaks the immersion -- if that's what you guys are going for. There are plenty of games where walking normal speed (provided there are natural ways to move faster, such as boats, horses, etc.) works best, even though the map is extremely large. These games include: the Elder Scrolls games, DayZ (mod for ARMA II), the Far Cry series, Mount & Blade, and many others.

TL;DR - I think walking at a normal speed is best, because even though it takes more time, it keeps a sense of realism and allows the player to believe in the game's world, by keeping Meriwether's physics as close to real-life as possible.