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MSGRiley110 karma

When I worked at Bungie Studios, one of the most difficult roadblocks to releasing truly innovative and amazing game experiences was fear. They had released several game titles, but none that took off like Halo. In fact, if you look at Destiny, it's heavily based in the halo gameplay experience. They were terrified that if they strayed too much from the formula, they'd anger their fanbase and spiral into oblivion.

How would you suggest that game studios explore their creative side without taking too big a risk in alienating their fanbase?

MSGRiley20 karma

Need any help? I have free time.

MSGRiley17 karma

Related follow up. Is there a non Diablo project that you wish you had time to release to the world?

MSGRiley0 karma

I was a very small part of a very large and talented team.

Though I have endless sarcastic ribbing comments that come to mind that I'd love to hurl at my ex-coworkers, I know for a fact that despite the myriad of personal failures we all had, the one thing that bound everyone together that worked there was a love of exploration, fantasy, imagination and fun. The dedication of Bungie employees should never be in question, they lived to give you an amazing experience and they (to a person) were giddy with joy when you opened those boxes and got to play those games for the first time. It was the one thing that kept coming back around to keep the studio together.

So at the risk of overstating my position, on behalf of them, they literally lived for it.

MSGRiley0 karma

LOL, the NSA's ALONE that I'd have to sign. Honestly I half expected him to just say "No. ; ) " to be funny, but he's probably swamped with questions.