MOOMANiBE
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MOOMANiBE24 karma
Do you plan to quit your day jobs and work on your next game full-time if (more like when) Octodad is successful? Or do you prefer the stability?
MOOMANiBE6 karma
Sean - What was the philosophy behind Anodyne's surprisingly expansive, but mostly unhinted-at postgame?
Lars - Has the time spend translating DQ1 into other languages paid off? Additionally, of all your updates, what do you think was the most valuable thing you added to DQ, post-release?
Kevin - Why can't I find anywhere to buy your music standalone? Bandcaaaamp? :D
Daniel - What's your core philosophy in adding things to NEO Scavenger? What are your big priorities at the moment?
MOOMANiBE5 karma
You mention you started games music in 2008 - fairly recent! Were you composing for other media prior to that, or were you in another line of work entirely?
MOOMANiBE3 karma
Wow, lotta stuff. It's so interesting to me that story is now a focus, as I've only ever seen the very beginnings of the DMC plotline due to a focus on survival. Is this gonna be extending the 'core' storyline, or more standalones like Zom Zom's?
MOOMANiBE65 karma
Hey, big fan and a gamedev myself.
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