Highest Rated Comments


MOOMANiBE65 karma

Hey, big fan and a gamedev myself.

  1. What made you decide to go with a huge expansion like this rather than, say, diving right into your next project?
  2. At this point, with two successful games behind you, does starting a new XCOM project still feel like the huge, scary risk it was during development of the first game?
  3. With such a huge expansion, were there any interesting features you ended up cutting? (similar to random maps w/xcomEU)
  4. What's the most challenging part of working with the XCOM setting?
  5. Could you ever see yourself doing a civ-coloniation style spinoff that focuses on a micro element of the XCOM experience?

MOOMANiBE24 karma

Do you plan to quit your day jobs and work on your next game full-time if (more like when) Octodad is successful? Or do you prefer the stability?

MOOMANiBE6 karma

Sean - What was the philosophy behind Anodyne's surprisingly expansive, but mostly unhinted-at postgame?

Lars - Has the time spend translating DQ1 into other languages paid off? Additionally, of all your updates, what do you think was the most valuable thing you added to DQ, post-release?

Kevin - Why can't I find anywhere to buy your music standalone? Bandcaaaamp? :D

Daniel - What's your core philosophy in adding things to NEO Scavenger? What are your big priorities at the moment?

MOOMANiBE5 karma

You mention you started games music in 2008 - fairly recent! Were you composing for other media prior to that, or were you in another line of work entirely?

MOOMANiBE3 karma

Georgina/Hanako - I'm a relatively recent fan of your games - wanted to ask a few vague-ish questions since I'm not super familiar with your studio;

  1. How successful have your games been lately? Do you think visual novels are experiencing a resurgence?

  2. What drives the design behind your (reasonably varied within the VN genre) games? Is there a core philosophy behind it all? Why VNs in particular?

  3. Have you ever considered doing a more ambitious game if you had the resources? (Full animation, or something like that.) Or do you prefer to stick with smaller, more managable projects?