MOOMANiBE
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MOOMANiBE24 karma
Do you plan to quit your day jobs and work on your next game full-time if (more like when) Octodad is successful? Or do you prefer the stability?
MOOMANiBE6 karma
Sean - What was the philosophy behind Anodyne's surprisingly expansive, but mostly unhinted-at postgame?
Lars - Has the time spend translating DQ1 into other languages paid off? Additionally, of all your updates, what do you think was the most valuable thing you added to DQ, post-release?
Kevin - Why can't I find anywhere to buy your music standalone? Bandcaaaamp? :D
Daniel - What's your core philosophy in adding things to NEO Scavenger? What are your big priorities at the moment?
MOOMANiBE5 karma
You mention you started games music in 2008 - fairly recent! Were you composing for other media prior to that, or were you in another line of work entirely?
MOOMANiBE3 karma
Georgina/Hanako - I'm a relatively recent fan of your games - wanted to ask a few vague-ish questions since I'm not super familiar with your studio;
How successful have your games been lately? Do you think visual novels are experiencing a resurgence?
What drives the design behind your (reasonably varied within the VN genre) games? Is there a core philosophy behind it all? Why VNs in particular?
Have you ever considered doing a more ambitious game if you had the resources? (Full animation, or something like that.) Or do you prefer to stick with smaller, more managable projects?
MOOMANiBE65 karma
Hey, big fan and a gamedev myself.
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