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MNoya42 karma

Hello, I'm the guy behind the WC3 remake in Dota 2, DotaCraft. As DarkMio said, it aims to be first and foremost a reimplementation of Warcraft. I've already finished parity on all the abilities including heroes/units of each main race, neutral features and all the items. I've been working on it daily and the code is available in https://github.com/MNoya/DotaCraft so that other modders can benefit from the extense list of abilities & systems that were implemented in the making of this mod.

Currently all that's left is improving some mechanics, tackling some known bugs and working a bit on the building visuals as best as possible. This last building issue is a big turn-off about the project in that, as it's basically a long-term one man project and Dota doesn't have that many building models to use, many of the structures look ugly or are just big placeholders. But as a programmer myself I've been just looking to make the codes work :)

Once the core game is done and working, I would be glad to evolve into a new RTS game if it DotaCraft has a good reception, but I wanted to go full circle just to prove that it was possible withing the source engine & custom game framework.

Sorry for the long post, here have a Zeppelin: http://webm.land/media/hXuI.webm