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MISCFreelancer23 karma

Hey Chris, I have some absentee questions from the folks over at r/starcitizen Here's the thread with all the questions

*MarshallUberSwagga: Will it be possible to have multiple people owning a single ship? For example if me and some of my buddies all chipped in from separate accounts to buy a ship?

Fenixx117Rear Admiral 8 points 2 days ago This game will be all about immersion, how will stealth and guile work out? Will players be able to shut down all nonessential systems of a ship and drift through the void to escape a pirate's scanners? Will there be a complex system of identification and comm transmission hacking that allow you to disguise your ships' name, serial number, port of registry or owner? Any thoughts or future plans would be great. Thanks E: how will players learn new skills and trades if not in RPG fashion. Will tutorials and mini games like hacking or learning to trade/manufacture be a major component? Skills everyone can learn but will be hard to truly master. Edit again: I payed a lot of money for my pledge. Once CI is up and running smoothly, will there be another round of cards? I don't want to be punished for not knowing about this game until after the deadline

*ThrashyBounty Hunter 5 points 2 days ago I've got a couple: 1: Chris has mentioned in other interviews that he intends for NPC agents to be major economic players in the persistent universe, and that player activity would simply displace some percentage of the NPC market. I'm curious to know if this system will be set up to allow or prevent a player or players from manipulating the market significantly -- say, by "cornering the market" on a given commodity, interfering with a product's production, etc. Or even on a less nefarious level, will player action en masse be able to swing prices significantly, as when a flavor-of-the-month ship or weapon comes into demand? Or will NPC buyers and sellers have enough volume to keep prices and supply fairly stable? 2: At SXSW, Chris mentioned the idea that, in addition to interacting with the cockpit, head tracking could play a part in the single-player conversation system, but how far does integration of VR peripherals like the Rift and the Leap Motion go in multiplayer? Will head and arm tracking get translated into character animation that other players can see? It'd be amazing if, while in a bar planetside, I could catch the attention of another patron with a glance and a nod, or give hand signals to squad mates in the cockpit or during a boarding action.

*AngryT-RexBounty Hunter 5 points 1 day ago Just chiming in: It'd be cool to have these (or at least the most interesting dozen or so) stuck into a list and actually sent to him before the AMA. Since I imagine he'll be pretty busy during the AMA, and it'd be nice for him to be able to have real follow-up conversations regarding answers that he gives, it might be nice for him to just knock out a few answers to some of these ahead of time. On the other hand I guess we shouldn't impose too much on his time, but whatever, if we send them in early he can always just ignore them till AMA time if he wants.

*TalismanG1Bounty Hunter 4 points 2 days ago 1)what sort of control schemes will be implemented? I know that gamepad is a viable option but what about Mouse aiming modes like in Warthunder? 2) economy is supposed to be dynamic, but how do people find the best prices? Will we have to go to each and every planet o find the best buys? On another note, how will player trade work ( Player to Player). Will it be a bartering system with recommended prices? 3) How exactly will jump-points work? We have limited knowledge on how the work ingame. Is there the possibility of incorrect entry, causing damage? 4) How many ships are you planning on eventually? What sort of ship classes will there be? Will weapons be able to be customize by players, and how? 5) Will there be implementation of vanduul raids on major planets// zones? Will there be UEE Advocacy raids on high crime zones? 6) how do you plan on making each of the alien races different? Will it be AI stylizing? Or something else? 7) will we be allowed multiple characters per account? When can we expect more details on character creation, since I am assuming we will be able to create a character// make a place holder for the hanger module?

*SluttyYutty 5 points 2 days ago will they be programing a x64 bit client? his recent comment about the Ps4 kinda worries me since its running on a x86 processor i think. Really not looking forward to having x86 clients as the standard for another generation of games.

johnnwho 3 points 2 days ago I heard there will be 12 capital ships in the works with only the Bengal actually announced. Will one of those ships be a capital sized hauler/freighter? At aprox 24minutes in this video he talks about having the 12 capital ships. http://www.youtube.com/watch?v=ZZWaBnpSvUk

*Aeroshock 2 points 2 days ago This has probably been answered somewhere, but: How will the game handle planet surfaces? Will it be like Freelancer, where you 'dock' with the planet and undock when you leave, or will we be doing atmospheric entries? If it's the latter, how will gravity affect ship performance?

*kevtron27 3 points 2 days ago How will smuggling work? Like if someone had a bounty on their head (or an arrest warrant) and needed to cross some border, would hiding them in your ship require different modules? On borders, will there be different sovereign states with "border patrols"? Could states be player controlled?