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LstrCk0 karma

Hello Mr. VideoGameLawyerDude,

I am currently studying audio at a creative college and for my major project I have joined a team to create a video game. There are 5 of us.

What are some of the little things that people may forget about when it comes to monetizing a game as a group of people?

This is our first foray into actually attempting to make money from our game and quite frankly our course is a little scarce on stuff like legal documents between coworkers (it rustles my jimmies that's for sure).

Where do we start?

Any info would be wonderful.

Love your work mate,

Cheers.