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LoveLongLost4 karma

Do you have any tips for someone who wants to advocate for Tabletop games / gamified lessons in a corporation? I am not in the L&D department, but they are open to hearing me out about this, but there is a strong conception that a game like D&D is mainly for teambuilding because it's "fun". How do you quantify progress on a learning front, and what skills can this way of teaching teach best according to you?